Posted February 03, 2026 by mayfleurs
Thesis & Scope Update
I have refined the scope of my thesis to prioritize optimization. Consequently, this week involved revisiting and resculpting several assets to ensure they meet stricter performance and visual standards.
Asset Production & Troubleshooting
I remade a complex rock sculpt and five candles from scratch. This process involved significant exporting and reimporting between Maya and ZBrush to resolve technical blockers. Specifically, unwrapping these organic assets natively in Maya proved inefficient, so I utilized ZBrush.
However, I encountered errors when using UV Master. I attempted several fixes, including:
While these solutions worked for some assets, the rocks remained problematic. I consulted Del for direct feedback and discovered the root cause: micro-details in the sculpt were too small for DynaMesh to calculate effectively, particularly where complex shapes were mashed together in close proximity.
Resolution & Takeaways
The solution was to separate the rocks into individual pieces rather than sculpting them as one giant mass. I successfully split the mesh, used the Inflate brush to close holes, and properly decimated the assets. I now have clean High Poly (HP) and Low Poly (LP) models ready for baking.
Weekly Summary