Posted April 01, 2020 by Daniel Ilett
#urp #image-effects #Unity #shaders #post-processing
Version 1.3 brings a major new development: Universal Render Pipeline is natively supported! Before now, it was possible to use Post Processing Stack v2 effects in URP, but it isn't possible to also use URP's built-in post processing alongside PPv2. Now, with a native URP pack, you'll be able to make the most of what URP has to offer (and also combine Snapshot Shaders Pro with other custom post-processing packs are out there)!
Thanks for continuing to use this pack!