Posted February 02, 2026 by BlooStudios
#Bug Fix
Hey everyone!
I pushed a small update to the test build that focuses mainly on input polish, cursor behavior, and quality-of-life improvements based on early feedback.
Input & Cursor Improvements
Fixed controller cursor snapping and desync issues
Improved switching between mouse and controller input
Fixed a bug that could cause cursor jittering (especially noticeable on trackpads and in browser builds)
Mining & Highlighting
Reworked how tile highlighting works so it’s more consistent and less jittery
Highlight now snaps more reliably to the tile you’re aiming at, even while moving
Inventory Quality-of-Life
Mud and cobblestone now auto-sell for $1 when mined. This helps prevent inventory clogging, especially when digging deep
This build is still very much about testing the core gameplay loop: mine → sell → upgrade → go deeper.
The biggest focus right now is making sure:
Mining feels responsive
Aiming feels predictable
Nothing fights the player unnecessarily
If you try the updated build, I’d love to hear:
Does mining feel smoother now?
Does aiming/highlighting feel more reliable?
Does auto-selling low-value blocks improve the flow?
Are there any weird situations where the cursor looks weird or isn't acting as expected?
Thanks again to everyone who’s tried the build so far ❤️