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Devlogs

Small Bug Fix Patch

InfernoGem - Test Build
A browser game made in HTML5

Hey everyone!

I pushed a small update to the test build that focuses mainly on input polish, cursor behavior, and quality-of-life improvements based on early feedback.

What Changed

Input & Cursor Improvements

  • Fixed controller cursor snapping and desync issues

  • Improved switching between mouse and controller input

  • Fixed a bug that could cause cursor jittering (especially noticeable on trackpads and in browser builds)

Mining & Highlighting

  • Reworked how tile highlighting works so it’s more consistent and less jittery

  • Highlight now snaps more reliably to the tile you’re aiming at, even while moving

Inventory Quality-of-Life

  • Mud and cobblestone now auto-sell for $1 when mined. This helps prevent inventory clogging, especially when digging deep

Why This Update

This build is still very much about testing the core gameplay loop: mine → sell → upgrade → go deeper.

The biggest focus right now is making sure:

  • Mining feels responsive

  • Aiming feels predictable

  • Nothing fights the player unnecessarily

Feedback Still Welcome

If you try the updated build, I’d love to hear:

  • Does mining feel smoother now?

  • Does aiming/highlighting feel more reliable?

  • Does auto-selling low-value blocks improve the flow?

  • Are there any weird situations where the cursor looks weird or isn't acting as expected?


Thanks again to everyone who’s tried the build so far ❤️

Files

  • InfernoGem_web.zip 17 MB
    4 hours ago
  • InfernoGem.exe 98 MB
    4 hours ago
Download InfernoGem - Test Build
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