Devlogs
Version 1.0.4
This patch mostly contains balance tweaks to make the midgame of normal mode slightly easier.
UI changes
- A prompt now appears if you try to end your turn when you have unused dice. This can be turned off via a toggle in the menu.
- Added a visual effect to make it clearer when an enemy steals gold with an attack.
Balance changes
- The waves in Necromancer tower and Infested sewers have been changed slightly.
- Gorgon now yields 3 XP (down from 4).
- Golem now yields 4 XP (up from 3).
- Skelectron now yields 5 XP (up from 4).
- Normal mode Skeleton knight now has 2 health (down from 3).
- Normal mode Walking corpse is now Slow.
- Normal mode Tentacle hp is now 1 (down from 2).
- Hydrosaur now has 2 attack (down from 3) and Overpower 3 (up from 2).
- Rex now has 2 attack (up from 1).
Bug fixes
- Fixed a rare bug where the game might continue in the background while the defeat display is visible.