Posted April 02, 2020 by Steven Cooney
With the idea for the game set, all we had to do is build it... right? Well that's what I thought, but I struggled to think up gameplay that seemed interesting and fun. I hit brick wall after brick wall trying to imagine what you would do in this world. After a few weeks of stutter stepping through development, I decided to try something different. I bought a book called The Art of Game Design by Jesse Schell. It provides an in depth view into the mind of a game designer. Jesse Schell breaks down a video game into it's component parts to help aspiring designers to see each area in a new light. Jesse's main point is that making a game is all about examining it from as many different perspectives as possible. This will give your game depth in the player's mind and love in the gamer's heart.
Here are some of the favorite things I learned from the book.
After finishing this book, I felt inspired to continue work on our game. Up next, prototyping game ideas!
Here is a link to the author's website and his book.
- Steven