Posted January 30, 2026 by BurnedSchematic
Devlog Day 26: 1/28/26 (PM)
I downloaded ProBuilder to Unity, which helped me fix a texture problem with walls, and will likely be useful down the road. I did get sidetracked later, and was testing normal maps on the gravity mats. It seems that they are too low-res, so I’m continuing the search for a higher resolution normal map. I did work a little more on music.
Current Problems: