Devlogs
Version 0.8.1 patchnotes
- Improved performance
- Disabled rim light and outline on toon shader
- They were a massive drag on performance and I think the models look a little better without them
- Refactored a few scripts
- Added new feature: Unit labels now automatically fade in and out based on camera terrain elevation
- Added new unit card images
- Added song-switching
- The game chooses one out of two songs at random, and it will switch to the other one after 450 seconds
- Changed projectile behavior
- Projectiles that are subject to environmental collisions now have a short immunity timer so they don't immediately explode on nearby terrain or on a friendly unit
- Reworked audio sliders
- Improved appearance of the unit vision line (the line that appears when targeting an enemy unit or using fire on position)
- Fixed artillery UI ellipse being crooked
- Fixed the unit selection circle being bugged on enemy infantry units
- Fixed the infantry unit projectile spawn location being too low
- Enabled v-sync by default
- Disabled some UI elements in the pause menu, victory, and defeat screens
Known issues
- The textures of destroyed vehicles aren't mapped correctly