Devlogs
Slime Update v0.21
Posted March 28, 2020 by EinScott
#update
Slime Version 0.21 Changelog
General
- added two new skins
- spikeball spawner indicate that they are spawning
- goal/selection pipes now have a more generous win box
- minor fixes to levelpack 3: Ventilation Attractor
- spikeballs are now killed by active fans
- cheats are no longer enabled by default (type "cheats" in the main menu to enable, but you'll have to figure out how to use them yourself)
- added sound effects volume slider to pause menu & options
- time now also pauses after respawning (timer already stopped before)
- fixed pausing in loading screens semi-softlocking the game
- fixed total playtime counter resetting every 24 tracked hours
- fixed player hitbox being off-center
- more menu secrets
Sound Effects (new)
- goal/selection pipe enter
- buttons
- pause/unpause
- editor - test mode transitions
Graphics
- game now starts in fullscreen and in highest available resolution by default
- fixed transitions not triggering when an old one is still active
- player death particles
- player trail improvements
- player now actually enters goal pipes
- added fan particles to goals
- added particles to gravity balls
- minor graphic fixes in levelpack 1: Connect
- added menu logo image
- re-added menu button bobbing