Devlogs
Devlog #25 Something big brewing
Hi folks!
Haven't had the chance to write anything as of late, but something big has been on the workbench! Soon you will see an update pop for Luminara that will certainly change a lot.
0.1.0
I don't want to spoil everything that will be in this major update, but here is a list of what you will hear of in the next post!
- Final layout - Yes! finally the action map of the world is in the work and polished. No longer play in the sandbox built for the demo, now place for the real stuff. Plus, it is optimized by stage tiles for an exponential expansion! A peek at the Sorrow Shore, the start location.
- Save - A way to add persistance between game, works for both settings, stats, dialogue and locations!
- Resting - A way to gain your health back, your potions, resets enemies and save your location for when dying or reloading the game.
- Interior Exterior House - House now can be entered, walk and fight inside. For now it is only 1 static level, but i want to add multiple floor one day.
- Weather Effects - As seen above, there is also some fun looks for rain and snow to add that pazaz.
- New Enemies - 4 new fully working enemies, from the bandits who found refuge on the shore following the downfall of the land.
And trust me, there is also more! Hopefully this has got you excited for the future of Luminara.