Posted March 27, 2020 by SizzlingMelon
CONTENT
++Weapon stats and name are now displayed when standing over a weapon
++Wooden Bow
++Knife Glove
++SMG
++Annihilator
++Golden Pistol
++Reinforced Wooden Crate
++ Reinforced Stone Crate
++ Reinforced Steel Crate
++Golden Cube Crate
++Guns in the higher tier crates now feel much stronger than weapons in lower tiered crates
++Improved enemy AI and made some enemies easier
++Improved lighting and dark corners on your screen
++Weapons and health are no longer exclusive to one level, you can now transfer a weapon from one level to the next
++You now start the game with a number of lives, if the number of lives reach 0, you must return to the main menu and start from level 1 all over again
++Added numbers on healthbars to show the exact health of the entity
++Numbers now appear on the damaged enemies or players, showing the amount of health that was taken from that entity
++Weapons now no longer deal a fixed amount of damage, damage can range from 10% to 50%. For an example, if a weapons base damage is 10 and its random damage stat was 20% it can deal damage from 10 - 12 at random. This feature was added to make damage numbers more interesting.
++Ninja: Fast ranged / Melee enemy, chases you over cliffs, will attempt to get into melee range, Low HP, High Speed, Throws knifes.