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0.9.42 - VRIF - Hands, Smooth Locomotion & More

After a month of work, the new interaction system is here!

This update includes:

  • Hands 
  • Smooth Locomotion
  • Improved teleportation
  • Improved  throwing physics
  • Story (First part).
  • Slimes that can shoot slime at you
  • More swords
  • Starter  sword
  • New Environment variations - Towns to pass through
  • New Visual effects
  • More breaking things
  • New Logo

And potentially most importantly, this update paves the way for future updates to come quicker and even better.

This will allow quicker iterations to improve content and game-play.

Before I go into detail  into what this update includes let's look at

What is next?

Each of the front points is an update in itself. Hopefully about a week's worth of work each.

On my road-map, not yet in order is

  • Story 
    • Improved readability  (less words per page)
    • More content / stories
    • Remove bugs
  • Audio volume adjust
  • Combat  improvements
    • Removing bugs
    • Make more fun
  • Weapons improvements and more weapons 
    • Axes
    • Shields
    • Hammers
  • AI
    • Improve enemies' behavior
  •  Looting
    • More breaking
      • Creates
      • Barrels
    • Removing bugs
  • Cart Generation
    • Bigger carts
    • Fixing doors 
    • Removing wall bugs
  • Progression
    • Improved difficulty progression
    • Swords spawns
  • Inventory
    • Backpacks
    • Make hip-pockets work
  • Environment Content
    • More variations
  • Weapon Stats
    • Damage
    • Durability
    • Pokedex Book for items
  • General  debugging
  • Performance

Longer term

  • Bows
  • Magic
  • Portal Carts with whole worlds inside them
  • Environment Biomes

The order of the above will be shaped by the community on discord


Hands

You asked for it, and it is here. Fully interactive hands. 

It even supports Oculus Hand  Tracking! Although it is a little buggy and you can't do much as there is no locomotion for hand tracking.  So for now enjoy your interactive VR controller hands.



Smooth Locomotion

Again, you asked for it, and it is here. 



Improved teleportation

You can now rotate with the thumb stick, and change directions of where you are pointing.

The teleport rays only turn on when you use them.


Improved  Weapons Handling

Weapons are much more fun! Swords now face the right direction and feel significantly better.

They have sound effects when  swinging them, are easier to use and have some visual flare.

Story

The first part of the story can now be explored in the game.


Improved  throwing physics

Things just feel better to throw. It is really nice.

Slimes that can shoot slime at you

There are now 3 types of slimes to add a little variation in the game.

More swords

A variety of more swords have been added to the game,

Including a sword inspired by Finn's   Scarlet Sword

Along with some variations of the crystal sword. These will be the most powerful swords in the game of all the existing swords. (But some more might still be to come)

Here is the full view of all the swords currently in the game. Broken into groups for different levels of damage they will be doing in the future. Currently they all do the same damage.

Starter sword

You now start with a sword! One of these starter swords will spawn in the first carriage.

Environment variations

There are now towns which the train will pass through, and some more different rock formations.


Visual effects

Potions now have different explosions.

  • Fire Explosion
  • Spiraling Magic (now in different sizes)
  • Electric!

Swords have some new visual effects when swung.

Slimes go red when hit, and when they are out of health or you hit their heart. They get sliced by your blade as before, but only when they reach 0 health (still a little buggy, fixes to come).

Breaking

  • Lanterns now have a chance to  explode in fire when they are thrown (picture above).
  • Jars now shatter when thrown, and may drop food.
  • Things feel better to throw and break.
  • Bug fixes.

New Logo

Read more about the design and meaning of the logo here. Big thanks to the community who was involved in designing this.

@whoelsebutbino, @Cunibon, @jackthejackal167, @DogMan, @Dan Mizu,   @Superdog71



Special Thanks

To BNG & Wilson  Taylor.


BNG built VRIF   which enabled all our new interactions, including hands and smooth locomotion.

He has provided fantastic support for its integration.


Wilson is the narrative direction and creative writer behind the story in the game, you can read more about the work we are doing on that   here if you want to spoil it for yourself.


Additional thanks to so many of you in the community

Dan Mizu, for being so active! And providing the video used for gifs above.

Meulen12, MultiDarkZen, Cunibon, DogMan, Super and more!

Files

  • dungeonTrain0.9.42.apk 125 MB
    Mar 27, 2020
Download Dungeon Train VR Infinite Looter - on Oculus Quest
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