Devlogs
QOL and fixes
Posted March 25, 2020 by Phill
Changes:
- When holding shift with the eraser or the pencil, a preview of the line will be shown
- When connecting affectors to other props, the connector line will have animated arrows to show the direction of flow
- Increased maximums for various props
- Grey out background labels when the settings prop is used
- Right click or left click with the prop tool will show the prop drawer if no prop is currently selected
- Prop tool will show a tooltip to indicate how to open the prop drawer
- Prop drawer will now appear at the center of the screen instead of world origin
- Tooltips for shortcuts are now shown in the escape menu in editor
- You can now click on a tool icon to select it
- Game will automatically scale to a multiple of the base game resolution to maintain pixel perfect visuals
- Numeric sliders can be incremented continuously by holding down right click
- Numeric sliders can be increment by 0.2 if left clicked
- Cannons can be turned off if they receive a signal
- Added ability to change the default map to play on when clicking Play in the main menu
Fixes:
- Fix invisible paints staying on the level when playtesting
- Fix inputs sometimes being carried over from map to level and vice versa
- Fix pistons not pushing over props in some cases
Added:
- Added fabricator prop - It will spawn a prop when its signal becomes true
- Added destroyer prop - It will anything except the player, once done so it will make a signal
- Added signal buffer prop - It will buffer any incoming signal, and output a signal with a delay