Posted March 25, 2020 by Elfiann
For the help with aiming, we decided to add a little decal renderer to help you show what's directly below the claw.
To help the players a bit with the feel of the game, we added a little glow to the buttons to show when you're able to interact with them. This way you know when you're close enough
To make the pusher more valuable, we implemented a generator. Over time the grabber's battery reduces. The pusher then needs to push the generator, this way the grabber gets some energy back. Keep pushing to get to a higher level of energy.
This button stops all belts for a couple of seconds and then restarts again. This button can only be used after a certain amount of time, between a previous pause.
To deliver a package you need a truck. So we made one!
The concept art we created, helped to eventually also model the truck faster.
Both the pipe and railing/bridge tools are up and running. Here are some examples. They both work with an editable curve and a set of parameters.
Next to this the shader got an optimization pass and some more usable and friendly UI. There were still a lot of bugs in it that got fixed now as well.
We created a first rough level decoration pass with mainly primary shapes and quickly assigned some materials to them. We also went through a quick lighting pass.
Here's a lighting test in a seperate scene to test out unitys HDRP settings and be able to play around with it.