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Production_Devlog_05

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A downloadable game

Aiming!

For the help with aiming, we decided to add a little decal renderer to help you show what's directly below the claw.


Player feedback

To help the players a bit with the feel of the game, we added a little glow to the buttons to show when you're able to interact with them. This way you know when you're close enough

Generator

To make the pusher more valuable, we implemented a generator. Over time the grabber's battery reduces. The pusher then needs to push the generator, this way the grabber gets some energy back. Keep pushing to get to a higher level of energy.

Pause button

This button stops all belts for a couple of seconds and then restarts again. This button can only be used after a certain amount of time, between a previous pause.

Art

To deliver a package you need a truck. So we made one!
The concept art we created, helped to eventually also model the truck faster.

Procedural Art

Both the pipe and railing/bridge tools are up and running. Here are some examples. They both work with an editable curve and a set of parameters.

Next to this the shader got an optimization pass and some more usable and friendly UI. There were still a lot of bugs in it that got fixed now as well.

Level Decoration

We created a first rough level decoration pass with mainly primary shapes and quickly assigned some materials to them. We also went through a quick lighting pass.

Here's a lighting test in a seperate scene to test out unitys HDRP settings and be able to play around with it.

Files

  • Main Build 2 28 MB
    Mar 26, 2020
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