Devlogs
v1.0.0.15
Posted March 25, 2020 by 1StepCloser
#City #citizen #ExpandCiv #Civ Builder #Builder #building #RTS #Strategy #Sim #manage #management #Town #Civiization
ExpandCiv (In Development)
Download Itch.io's app to auto-update the game when new versions are released: https://itch.io/app
v1.0.0.15
- Improved positioning of mission counts on the mission HUD bar.
- Fixed mission count text being visible at the wrong time.
- Improved z axis/ layer order, especially for equipped gear. For example, many times a citizen’s pants are covering up their hand gear when the pants should be behind the gear.
- Improved balance of statuses.
- Added indicators for citizens that are in danger of passing away (red exclamation sign indicate that something must be done soon to remedy the situation).
- Improved positioning of emoji/popups.
- Moved the forge (structure for building gear) from the material production tab to the general production tab.
- Added revive timer mechanic, if one of your created leaders perishes, they undergo a cooldown time until they can be used again.
- Added first mount to the universe: The Mini Horse
- Added mount slot on citizen gear interface.
- Added the Mini Horse to the discovery book in the animal section.
- Added the Mini Horse to the barn.
- Added in mini horse sounds
- Moved the teleporter (Wizard Ifaris) to a more open area when he appears.
- Fixed issue that prevented citizens from going to eat.
- Fixed interface hair not showing up on the first citizen of the citizen database.
- Fixed opacity of display popups.
- Added farmer active/cooldown mechanics
- Fixed issue where created characters continued in running animations while not moving.
- Prevented the build drag object from auto-scrolling when you reach the edges of the screen.
- Fixed issue that prevented beehive from being built.
- Improved farmer task specificity (farming vs tending to animals in barns/coops)
- Improve collectable z index (should be more visible when collected on a citizen)
- Reduced camera drift at the end of a scroll that made objects appear to offset from their positions.
- Reduced scroll drift at the end of a zoom that made objects appear to offset from their positions.
- Quests that are now ready to collect will be symbolized by the quest buttons glowing.
- Changed tier up sounds when structures increase in tier level.
- Change visual of tier stones to be rectangular.
- Citizens are chattier now, so your civilization should feel more alive.
- Environmental setting is now adjusted on loading the game (there used to be a delay that resulted in briefly displaying daytime when it was nighttime).
- Professions in the citizen database page that have no current citizens set to that profession are greyed out now for better clarity of which professions are present or lacking.
- Targeting system improved with a new icon selection method.