Posted January 21, 2026 by MakhamDev
New Surface to Points node.
New Vector Math node.
New Blend Color node.
New 3D get Data node.
New Quaternion/Euler conversion nodes.
New Quaternion Look at node.
Blur nodes Strength value now use pixel unit by default.
PB Shine now accessible outside pb context.
[3D Instancer] Add path range.
[3D Material] Add metallic slider, PBR map inputs.
[3D Object] Add side adjust tool.
[3D Point Camera] Add button to match remap input to output range.
[3D Point Camera] Add fractional unit to remap range.
[3D System] Add PBR shader.
[Array Flatten] Add depth option.
[Array Range] Add option for enable end point inclusive.
[Array Range] Add type selector.
[Array Zip] Output now set to “Any” type when inputs contain mixed types.
[Canvas] Add option to clone BG into drawing tool.
[Canvas] Now work on 3d object.
[Draw Shape] Shape type is now string enum type.
[Draw Text] Add fallback font.
[Export] Add .webm format.
[Fill Path] Add surface bg type.
[Frame Index] Animation Progress node now work with async on.
[Grid Warp] Add grid area control.
[HSV Channels, Combine] Add HSL color space option.
[Lattice, Lattice 3D] Subdivision can now set to 0.
[MK Brownian] Add tiling option.
[MK Isoextrude] Add side profile setting.
[MK Isoextrude] Top surface now use base surface alpha.
[Path] Add midpoint circle and arc tools.
[Repeat] Add random position, rotation, scale properties.
[Separate Shape/Color] Node now supports array.
[Shape Path] Add reverse spiral option.
[Struct Get] Gradient data now output as gradient type.
[To Text] Add number format options.
[Transform] Add modifier guide lines.
[Wavetable] Add fix period mode.