Posted March 23, 2020 by Fire_SP
#Devlog
Today marks one week of work on Dungeon Delvers! It's the first 'big' project I've taken on during my time using the Godot engine, and it's a lot of fun!
Of course that doesn't mean the game's perfect; far from it. Please feel free to share any criticism, complains, or even compliments on the game. I'm interested to see what I can improve! I'm currently working with an artist so the character is no longer a slime, so look out for some updated textures soon :)
My plan for this next week is to program a better movement system for the AI. I have the groundwork in place for it, I just gotta hit my head against the problem for awhile and i'll figure it out ( adds a whole new meaning to using your head :P )