Posted March 22, 2020 by LEAR
For some reason we don't understand the osx port get stuck on the loading screen. After numerous failures at fixing the issue, we decided to go with a html export to at least work around the problem.
Initially we had decided (though, to be honest, it was mostly me) not to go for html because of the lags we encountered when testing the game in a webplayer. I hope this was just a problem with the debug tool of construct.