Posted October 23, 2017 by evgLabs
So, a quick update...
I've been working on polishing some things like weapon sounds. They are now generated in-game based on the technology config file and are the same length as the duration of the shot (for beams).
But the super-big thing has been runtime scripting. Starship Command 2 now has a console that can run commands such as player.credits = 1000 or even attach external scripts to run concurrently. Having this means I'm working on a proper tutorial!
So I'm planning the first beta release in the next week.