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Day 20 - Milestone Reached!

Since When Did I Have a Combat Butler?!
A downloadable combat butler for Windows, macOS, and Linux

(Copy&pasted from the Lemmasoft WiP thread):

Crossed a major milestone today!

Music and sound effect placement IS DONE! By voiceless standards, this game is essentially "done". The next stage is voice acting. However, this is an important safety point, which means, even if voice acting is late, THE GAME IS NOW GUARANTEED TO BE RELEASED ON APRIL 1ST! I already mentioned the back up plan if voicing is late/not applied on time, we'll release the game voiceless and release a V2 with voices, so now that I finished placing images, music, and sounds... that is now possible. BUT! Since we've been on schedule for the most part, releasing the game with voices by April 1 is highly possible~

Which leads me to the next stage.... VOICE APPLICATION. So what I'm going to do first and foremost is cut and level lines. They will not go into the project's main folder immediately. I will put them in a separate folder first, all leveled and cut up, then move them into the main folder. I will apply all voice acting I have on hand so far and cut and level as I go along when the rest come in (which isn't that much, the bulk of everything is done).

Lastly, here's some more screencaps:

How we handle bloody scenes! Off screen death with bloodsplat effect. There will be no gore or graphic depictions of violence, but there is blood and mentions of death, and it's enough to get the picture. Most blood visually appears in these splat effects, and wounds are mentioned, but again, nothing graphically detailed.

One of the opponents Noah will be fighting in an enemy encounter! Who is this strange girl?

There's something sinister about this man!


I finally got my favorite music code to work! Yeah I know it's old, but it's my favorite code. I figured out why it wasn't working, I forgot a piece of the code that goes into options.rpy lol. Now it works flawlessly. The game uses a collection of free to use/Creative Commons assets from resources such as SENTiVE, TAM Music Factory, CAMeLIA, Timeless Berry, H/MIX, Alcaknight, and Kevin MacLeod--for a total of 28 in-game tracks + the menu song. The opening theme will be "Uka" from SENTiVE and the ending theme "Black World -2nd mix-" from Trial and Error.

Anyway here's a screencap of page 1 of the music room (??? means not unlocked, I just sporadically jumped through saves to unlock them). Doesn't look like anything yet, but the reason I placed the list on the side like that is to showcase imagery. I know there is a way to make the background change depending on the song, but I can't remember how to do that lol, so I think I'll put one of the chibis here or something~

And that's all the updates for today!

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