Posted March 20, 2020 by SHIFTRICK
#2D #Bullet Hell #demo #Pixel Art #Retro #Roguelike #Roguelite #Singleplayer #Top down shooter
In this version, we focused on making the game more organized and tense based on feedback from players.
However, don't be surprised that there could be bugs, but tell us as soon as you find them.
chunker@shiftrick.com
Your feedback on the chunker is a force that we can sustain development.
-Monsters appear not only in the ground, but also outside.
-An exploding drum object has been added to the map.
-The additional flame effects are added to destroy the drum can, and when it touches the fire that is horned by the map, it burns.
It requires attention.
-The aerial sickle barrier has been removed, and it will reappear on another stage to suit the atmosphere.
-Shield installation reduces travel speed by 50%.
-If the monster and the character go further than a certain distance, the monster has been changed to reset and not follow.
-Improved usability when using tentacles to extend long without constant push of the button.
-A generic monster with tentacles has been added.
-The game has been changed so that you can pick the weapon you want to play when you freeze or lock the Doctor MJ item.
-Fix the problem that the tutorial did not clear if you caught a non-Q skill-monster in the last step of the tutorial.
-Fix the problem of the physical bar malfunctioning during the second dungeon play.
Thank you for playing chunker!
-Shiftrick-