Posted March 19, 2020 by Jem Smith
I’ve just updated the game with a bunch of minor improvements and bug fixes, the most significant of which is a fix to the broken combat AI. Combat is now somewhat deterministic, and guards are tougher, able to take down around 3 of your thieves before they can kill a guard. This should hopefully make the final level of this prototype make a lot more sense.
There are no new levels in this version, but I’m keen to work on some new ones for the next update.
Here’s a full list of changes:
I’m keeping the older Pirate Jam version of the game up for a while, as the jam is still running, but you can download version 0.2 and give it a try if you like. Feedback is welcome, as always!
Jem