Posted March 25, 2020 by Robin De Paepe
Gameplay:
- Player can throw and aim his lasso, which retracts afterwards
- Lasso can grab packages for the player
- Player receives fuel from packages, which can be dropped in the escape pod to fill it up
- An escape pod floats around in the map and can be fueled up
- There is a black hole that slowly sucks up everything GIF
- All 4 players can spawn in with a different colored character GIF
Problems:
- Massive bugs appeared when implementing the package stealing with the lasso
- Packages picked up with the lasso scaled with it
- When the lasso grabbed the package it would register as picked up by the player and teleport to his back
- Planet colliders and rigidbodies were set up incorrectly
- Bouncing caused movement in z direction
- Particle Effects aren't scaling with their parent gameobject
Planets:
Mushroom: Spores
Mountain: Glow and a Moon
Ice: Winds and Lights
Earth: Clouds
Background:
Fog/Nebulas
Planets with Rings
Black Hole
Lighting testing:
- Added a post processing volume
- Ambient Occlusion/soft shadowing
-Exposure
-Bloom
-Color grading
-Making sure the other side of the planets are still visible enough
-Testing how the assets look all together and if they fit
Planet test:
Items test:
Overall test:
Overall focus was to add more detail to the planets.
Before and After: