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Week 4 | Dev Log | Jamie Pasnin

SGD 300 FPS RPG
A downloadable game

Week 4 | Development Log | FPS RPG

Creating Health System Part 3

Introduction

This week I was tasked to extend upon the health system further from last two weeks by creating:

  1. A mesh sprite display of health and armor for AI characters within the game world.
  2. Display the name and optionally display the level of the AI characters.

Goals

The following are the primary goals for this week.

  1. A mesh sprite display of health and armor for AI characters within the game world.
  2. Display the name and optionally display the level of the AI characters.

Personnel

The following is the primary author and any secondary authors who assisted in completing the set tasks given this week. 

  • Primary - Jamie Pasnin
  • Secondary - N/A

Technologies, Tools, and Resources Used

The following are the technologies, tools and resources used to assist in completing the set goals this week.

Key Tasks Undertaken

The following are the key tasks that were taken to help a developer/reader understand how the tasks were completed.

What I Found Out

The following is any particular lessons learned this week.

  1. Learned how to create in-game sprites that follow the camera.
  2. Learned how to set a slider for the level variable in Unity Editor.

Open Issues/Risks

The following is a list of any issues or risks that were unable to be resolved that caused tasks to not be completed this week. 

  • No issues or risks were presented that caused tasks to not be completed. 

Solution Justification

The following describes why I chose the solution that I did to complete the goals set this week. 

I chose the solution that I did for creating in-game world sprites of importing sprites and using Text Meshes is because that is what I found to work for creating the effect similar to Borderlands 3.

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