Posted January 12, 2026 by Lou Bagel
Some edits were made in attempts to prevent a bug that a couple of players saw. This caused the text in the UI to be "..." and some of the NPCs to start on headless animations. If you see either of those please let me know. I have not been able to replicate it myself yet.
The main change I made here was syncing up the guards in the room with three people walking patrols.
Before, they each had their own pattern but all were different lengths. Therefore, it felt kind of random as opposed to a pattern the player can observe.
So I made them all start their next walk at the same time so the player can briefly observe and decide their route and timing.
Hopefully this is an improvement to this room!