Posted March 18, 2020 by GamingPugsStudios
This week I focused on improving the game and fixing bugs, I hope you like it!
Mechanics:
-Meele attacks now push other units around
-The crenellated on the wall, tower and gatehouses don't have collission now
-If the player gets stuck inside a wall because the buildings gets finished, he will get teleported on top
-Units can no longer walk inside the graveyard to prevent builders from trying to walk into it
Balancing:
-Switched the stone golem and the fire golems spawn order
-Increased Modsognirs damage to 10 (before it was 5)
-Decrased the 2handed sword character classes base damage to 10 (before it was 12)
Bugfixes:
-units often ran on place instead of attacking
-if units are on the desert spawner, shipp and wyvern spawner and the pumpkin while it got destroyed they got stuck in the air
-The fire elementals fire ball did not deal dmg
-The player should no longer fall through stairs
-Once an archer was on a wall his attack range was permanently increased, even after leaving the wall
-The bad santas present and Modsognirs bomb did instant damage instead when exploding