Posted January 07, 2026 by Afterlife Games
#patch notes
v0.0.355 Patch Notes
I’ve been extremely busy with Steam & NextFest stuff, so I haven’t done a proper writeup in a while. The following is a summary of everything since the last update. Two major feature adds, lots of bug fixes. Expect another major update soon too.
— 🔋 OPTIMIZATION —
I took some time to do some optimizing. You should see a pretty significant FPS increase.
— 🧐 NEW FEATURE: SPECTATING —
Spectating is now live. It’s another tab in the queue section. This was used very successfully in the Elixir Games 1v1 tournament. Considering I built it in just a few days prior, I’m very happy with the result.
For now, it’s extremely barebones. You spawn into the match with basic controls. You view the match as if you’re on Team 1. I’ll add more to this feature as necessary–for now, it’s fine.
— ⚔️ NEW FEATURE: EQUIPMENT —
Pressing Tab in the lobby will now bring up your Equipment menu. For now, this is only Emotes. By default, you have 1 per character (Wave). You can equip/unequip it to your Emote Wheel. This is done in real time with a camera change, not a fullscreen menu (I hate menus).
— 🎵 SOUND —
A new Hub ambient track has been added. Check it out:
New SFX: “Ability On Cooldown”
New SFX: “Immune”
New SFX: “Equip”/”Unequip”
New SFX: “Gain Stamina”
— 🎮 GAMEPLAY —
Sprint-jumping now costs the same Stamina as regular jumping
Fixed a bug where Volley wouldn’t extend downwards (ex: you put in on a small ledge)
More pre-work done on the Paladin. (I swear I will work on him soon…)
Significantly improved the visuals for all AoE indicators
Mage Meteor now has different colors for enemy/ally
Fixed a bug where Mages on super high ping could jump too high with F
Added a (very) small window where the Warrior Taunt is not cancellable. This is to prevent double-presses.
Fixed some team color indications with the Updraft VFX
— 🐞 BUGS —
Fixed a bug where the player’s owned heroes were not loading synchronously
Fixed several login bugs regarding loading backend data
Fixed a few minor bugs with our Discord bot (Rupert)
Fixed a bug where pickups were not resetting correctly
Fixed a bug where the Hero Menu could conflict with other menus
Fixed some sound bugs on the Hero Menu
Fixed a bug where teammate UI was sometimes hidden
Fixed several matchmaking bugs regarding Edgegap beacons
Fixed a bug where the cast bar could get desynced under certain conditions on the Archer
Fixed a bug where the notification bot was double-posting
Fixed a bug where Meteor VFX could sometimes linger forever under high ping
— 🔩 MISC —
Abstracted a bunch of UI components for reuse
Significantly simplified the way we cache backend data in the client