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AI Involvement With Code

Luminara
A browser game made in HTML5

Hi folks,

I was unsure to change the status but I figured despite it being minimal, I still have to be transparent.

AI Involvement

  • No AI generated assets, I would NEVER
  • No AI generated Sounds, I would NEVER
  • No AI generated texts, lore, game design or anything of that kind. 

What was it used for?

A calculator in a math exam approach. Some code was generated sparely to debug or help me understand a thing or two. Not much more than what Visual Studio autocompletion does. 

With the quantity and the output barely making it into the game, I feel it being punishing, but i guess fair to disclose how it was used. Some people might say it is a skill issue, perhaps it is, but it is merely a time issue. 

Examples of where it was used: 

  • Webgl build with Unity strips code from cinemachine. I couldn't find the answer on my own in docs.
  • Some AI were behaving weird, I asked a code to gizmos the output of raycast.
  • Some Behaviours were not activated in webgl. I asked to help me debug.
  • Velocity was broken at first, I asked to help me debug. 

I refactor almost always, but i can't tell there is not a single line that isn't in the game that was from AI.

Hope it doesn't make you turn away from the game's development. 

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