Posted January 06, 2026 by Foxy Of Jungle
#v6.1
This new update primarily includes additions to the new Debug UI.
⚠️ This version includes breaking changes, intended to improve the quality of PPFX. Check the release notes to see what has changed.
Read the release notes to find out what's new and different:
[ADDED] Debug UI: "External Effects" now appear for PPFX_Renderer(). [ADDED] Debug UI: Now it's possible to inspect PPFX_LutGenerator(). [ADDED] Debug UI: Now it's possible to inspect PPFX_NormalmapRenderer(). [ADDED] Debug UI: PPFX_LutGenerator(): Added "Smooth Preview" checkbox. [ADDED] Debug UI: It is now possible to view the list of effects loaded in the renderer. [ADDED] Debug UI: The categories are now filtered depending on the effects loaded from a profile. [ADDED] Debug UI: PPFX_Renderer(): Stack visualization is now smaller to better fit on the screen, if you have many stacks. [FIXED] Debug UI: Error updating the UI while simultaneously loading a profile with fewer effects after the UI already exists. [FIXED] Improved some examples. [CHANGED] make_color_ppfx() renamed to ppfx_make_color(), to ensure that the "ppfx" prefix namespace is in evidence. Use CTRL + Shift + F in GameMaker to replace codes. [CHANGED] make_color_rgb_ppfx() renamed to ppfx_make_color_rgb(), to ensure that the "ppfx" prefix namespace is in evidence. Use CTRL + Shift + F in GameMaker to replace codes. [CHANGED] .GetEditorData() from effect now returns: _inspector, _rootMenu, _editor. [CHANGED] Debug UI: Improved stacks preview in the rendering tab.
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