Posted March 15, 2020 by Grimland
[11:00am]
So no new update with the animation issue from yesterday, so giving that one a break today ( family gathering ).
TODO LIST for the next 12 days ( only 12 days left on eval license )
[1:10pm]
WOOHOO! figured out my stupid code bug issue with the sprite swapping for main player.
here is the updated [STEP] code for the animations
// Animation if (!place_meeting(x,y+1,oWall)) { if (place_meeting(x,y,oShadows)) { sprite_index = sDarkPlayerA; image_speed = 0; if (vsp > 0) image_index=1; else image_index=0; } else { sprite_index = sPlayerA; image_speed = 0; if (vsp > 0) image_index=1; else image_index=0; } } else { image_speed =1; if (hsp == 0) { if (place_meeting(x,y,oShadows)) { sprite_index = sDarkPlayer; image_index=0; } else { sprite_index = sPlayer; image_index = 0; } } else { if (place_meeting(x,y,oShadows)) { sprite_index = sDarkPlayerR; } else { sprite_index = sPlayerR; } } }