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Devlogs

30. The Unique Shield Skill

Two Steps Forward
A downloadable game for Windows and macOS

I began to work on one of the main options the Shield player has involving the ghost player. All of the assets I need for this mechanic will take some time to make, but I'm hoping to draw it all out by next week. In order to show off the mechanic, I'll have to fully animate a sample enemy as well so I'll have to spend a bit of time on the art side of things. The mechanics itself isn't anything too complicated, so I anticipate that it won't take a lot of time to code things out.

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