Posted March 15, 2020 by Kehvarl
#overtime
Another overtime update, another missed goal.
I'm still fighting to make treasure and treasure value work some way I like. I've made some major architectural changes and reverted them more than once, and I think I'm closing in on a solution.
In the meantime, I'm just stuffing a treasure component into creatures so they can grant XP when they die. That seems like a good way to approach this.
This means that the Fighter component is messing with the Treasure component and I'm not sure I like that, but it's better than nothing.