Posted March 15, 2020 by ScaryScary
#update
Heya otherworlders,
Today's update is a bit... mediocre. I know. Sorry, i've been busy in real life, mainly due my health as i've mentioned before. Either way, it's probably not that big of a deal. Any progress is better than none, right?
Oh well. I've been having a lot of thoughts on my mind as of late, and so i've decided to make a little anonymous survey for you to part-take. It would mean a lot to me if you would be able to fill out all of the questions and answers... But, you can just fill the required questions. There's some optional stuff i could use for writing, but it's exactly what it is. Optional. If you don't want to answer them, that's fine. Either way. Here's a link to a survey.
https://forms.gle/57DBnSZGcnekkTtR7
All i am asking for is a bit of your time. Thanks.
I am going to break the usual patch cycle of mine. The next update will be a content update. I've got some stuff i need to finish that i wasn't able to do in time with this patch, but hopefully next one will feature more than just... one scene in an update.
Patchnotes:
-New locations have been added.
-Unity Engine version has been updated. Mostly to keep up with the stability.
-Added a new NPC (Xin) He's almost finished but, his adult scene is missing for now. Should be avaliable after you will finish his quest later down the line. I am planning on adding that quest the next patch, since i was a bit busy these two weeks i had to postpone that. And i don't like not doing consistent updates...
-Added a new enemy. Its still in progress. It's moves are not finished yet, But one of it's scenes has been added into the game. There are 3 scenes planned, so we are 1/3rd of the way there.
-Can now save and load in dungeons. The player rotation state isn't saved yet, so uh. Expect the camera position to be wrong when you save/load, but it's not malicious. You can just rotate back when that's needed. That will be fixed in the next update.
-Currently Library Of Ancients's dungeon has been opened, but only the small part of it. Since that's been done to test out the features and make sure they work fine.
-Restructured the location system to be more organized, for futureproofing. (Wont affect you, just editor stuff.)
-Added extra dialogue/lore to Redrik.
-The light/torch status is now saved and can be loaded.
-Overworld user interface has been redesigned. No more repetetive text (Procedural text was ditched.) Only important stuff/events will show up.
-Added more one-time events to compromise for the lack of constant text.
-Fixed minor visual bugs. Mainly some sprites being unintentionally too bright in the darkness.
-Fixed a softlock with Xin from Weekly patreon version.
-Fixed the nights not being as dark as intended. They are now very dark. Make sure to bring your light out!
-Fixed a bug with Hex's dialogue not working properly when you try to convince him to let you in without Sheeva.
-Fixed a bug where Hex wouldn't open the door.
-Fixed a bug that allowed the player to rotate the overworld camera in unintentional ways.
-Fixed a bug in the world map that allowed you to move the player even while not being in the world map. That also means that the world map is now usable/navigatable on mobile devices.
-Fixed a minor bug where dungeon's controls had wrong text shown in the tooltip.
-Fixed very minor text inconsistensies.
That's about it for now. I don't have much to devlog about yet, I am sure i'll have something more to say once I'll see the results of the survey though... Until then, take care.