Posted March 13, 2020 by Nitzan
#2D #godot #Isometric #MMORPG #Pixel Art #Real time strategy #Strategy RPG #Tactical RPG #Android
I've been waiting for the 3.2 version of godot
to release for some time and alas it has, bringing with it the much needed support for Mono on Android.
Although playable on desktops, I'm very excited about the prospect of showcasing the game for potential testers on their mobiles.
Although technically a click away in the new Godot version, creating an Android version wasn't easy, several mechanics broke and some didn't make sense on a mobile and had to be upgraded.
One issue with making the Android port feature complete compared to the current versions had to to with casting abilities.
An important part of casting abilities is being able to position them well, making sure the cast will affect certain enemies or friends, which was made possible with the mouse hover.
In order to replicate this ability I had to introduce a new behavior, allowing a cast command with a drag motion.