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Using Unity Features

Relic Rides
A downloadable game for Windows

When I first started to develop this game for the Ludum Dare game jam in 2016, I chose to use Unity because I believe it to be one of the best game engines to use.

I have used Scriptable Objects - Making it easier to create multiple chariots and passengers and to create a shop

Here are some of the features I have used so far:

Unity's UI System - Shop UI, GUI for the player

Unity's Timeline - For cinematic views of levels

Unity's Visual Studio 2017 integration for visual scripting

Download Relic Rides
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