Posted October 21, 2017 by Petipois
#unity #features #timeline #system
When I first started to develop this game for the Ludum Dare game jam in 2016, I chose to use Unity because I believe it to be one of the best game engines to use.
I have used Scriptable Objects - Making it easier to create multiple chariots and passengers and to create a shop
Here are some of the features I have used so far:
Unity's UI System - Shop UI, GUI for the player
Unity's Timeline - For cinematic views of levels
Unity's Visual Studio 2017 integration for visual scripting