Posted March 12, 2020 by JimmySniffles
#SGD 300 FPS-RPG | Dev Log
This week I was tasked to create a health system script with public functions that can be utilized by other team developers. Additionally, tasked myself to create a health bar User Interface artwork and Prefab.
The following are the primary goals for this week.
The following is the primary author and any secondary authors who assisted in completing the set tasks given this week.
The following are the technologies, tools and resources used to assist in completing the set goals this week.
The following are the key tasks that were taken to help a developer/reader understand how the tasks were completed.
The following is any particular lessons learned this week.
The following is a list of any issues or risks that were unable to be resolved that caused tasks to not be completed this week.
The following describes why I chose the solution that I did to complete the goals set this week.
When I began my research for the purpose of finding effective methods for creating a health system, I found three tutorials with similar methods but slightly different execution. I chose the third YouTube video by Brackeys because his tutorial covers the broad range/ big picture of how to create a health system and as mentioned covers how to implement health UI to characters within the world.
For the health User Interface I chose to copy the Borderlands 3 design of the health bar and icon because the game is at prototype phase and this design will be used as a base sample that can be polished and improved upon in the future.