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Guilty ParadeA downloadable Visual Novel for Windows, macOS, and Linux
Posted March 11, 2020 by Nozori Games
#visual novel #point-n-click #anime #gamedev #war #detective #anime game #point and click #vndev #story-rich
Working on the game we have to overcome many difficulties and work out the most comfortable schedule. Not everything is smooth, something is done reluctantly (like routine). Now we want to tell you about the most difficult and time-consuming everyday tasks.
- Social Media. We love it. We do love it very much, however posts take a lot of time to think of interesting themes, prepare material and draw additional illustrations. Therefore, we apologize for the breaks between posts.
- Crunch. Yes, it is a usual practice in our modest team. We are actively fighting with karoshi (過 労 死 - “death from overwork”) by forced days off.
- Perfectionism. “You must be better, better, better,” the brain whispers. In addition to the main work, each of us, the developers, is improving the skills. It takes a couple hours of life daily.
- Painstaking work. Perhaps it is the most exhausting thing both emotionally and physically. It includes programming where you need to take into account a lot of little things, drawing some changes on sprites, CGs, backgrounds, leveling the volume of sounds, music and ect.
- Multitasking. Only two people develop Guilty Parade, so the whole amount of work is divided equally between us (between Noasaki and Orizori). You can not just draw pictures or just write the script, you can’t only program or just edit the text. There are many tasks which are often interesting, but sometimes are too boring.
We would really like to walk this difficult path (from the beginning of the game development to its release) with you, if you do not mind ;)