Posted March 11, 2020 by Zed Hanok
#design #plan
Okay, so far all I’ve really accomplished is to (a) learn about procedural generation, mostly in Godot Engine, and (b) collect graphics, most of which will need editing/recoloring. The learning curve is steep, so I’m adjusting my plan for this game development:
I may go slow on the mockups and prototypes for this month, I want to try out a lot of stuff for procgen and Godot, as I’m brand-new to both. I’ll probably get the Alpha/Demo done in April sometime…