Posted January 03, 2026 by ZLD1
#sdl3 #animation #pixel art #art #digital art #tiles #tileset #XNB #art software #freeware #windows #mac #linux #web #android #RPGMAKER #coop #LAN #open source #multiplayer
Hello dear void◆sprite users! this update brings frame-based Animation to the program, alongside other improvements! Let’s look at the full patchnotes!
Android: Added a DocumentsProvider letting you manage application data from the built-in file manager
Automatic viewport scale is no longer exclusive to mobile, it’s now a setting available on all platforms
New filter: outline based on edge detection
AppImage x64 Linux builds are now being made
Linux: added a thumbnailer
Windows: added a shell extension that shows thumbnails for voidsn files
Initial work on an XNB importer. Compressed files not yet supported.
Emscripten web builds are now being made
Frame-based animation tools letting you create animations
Added an importer for Flipnote Studio PPM files
Gamepad buttons can now be bound to keybinds in settings
Added a context menu to layers
SDL_Image importer no longer converts indexed images to RGB
Ctrl+Backspace to erase word in text fields
Resize popups now automatically focus on the first textbox
Added a setting to make error notifications longer
Notifications can now be manually closed
Keybinds tab now has a search field
Keybinds settings now show a notification when another keybind was replaced
The Visual tab can now use a hue wheel instead of a slider
Added thickness and Round options to the pixel brush, rect tool and others
Renamed Square Pixel brush to Pixel
Removed the Round Pixel brush, its functionality was merged into the Pixel brush’s Round option
Line and Bezier Line tools now have an Increasing size option, where the size gradually increases from start point to end point
Added a SIGTERM signal handler for Linux/Mac
Launchpad now lets you choose the starting color for new RGB sessions (by default it is still transparent)
More UI elements are configurable with visual configurations
Preview panel is now resizable and shows a border around image dimensions
Palettes can now be installed with drag-and-drop
Color picker now has a tab that allows blending two colors together
Toggle fullscreen option on Launchpad navbar
Closing with unsaved changes popup now has an option to save the current session
Editor now shows position inside tile
Split sessions now show the file name
Aseprite and Pixel Studio importers now import all animation frames
New voidsnv7 format that allows for animation
GoldSrc SPR importer now imports all animation frames
Fixed the gamepad handler broken after the switch to SDL3
Fixed system font detection on Linux
Fixed crash caused by context menu
Fixed color palette not loading in voidsnv6 files
Other crashfixes
Fixed most texture issues on direct3d12 and direct3d11 backends
Fixed Launchpad last files list not being scrollable with touch
Fixed filter preview only applying to the blue color channel
That is all for now! Have fun spriting! Yours truly, void◆sprite team.