Devlogs
Day 5 - Mismanagement secrets
SlumberA downloadable game for Windows, macOS, and Linux
06/03/20
The secret to a game jam is, of course, procrastination. Yes! Working on your game is always procrastinating on doing something else important. Let those chores pile up like... unwashed dishes. This is a well-mismanaged project, and I got a lot of procrastination done today. I'm posting this over 5 hours late!
- -Procrastinated working on mapgen by drawing player animations. Idle animations are good to have if there's nothing to do in-game
- Procrastinated working on mapgen by reading more documentation
- Procrastinated working on mapgen by porting my previous 7DRL sentence generator from Python. It's slick. Think of all the time saved don't needing grammar!
- Procrastinated working on mapgen by investigating possibility of procedural enemy graphics using (prerendered) metaballs. And browsing shadertoy
- Procrastinated working on mapgen by working on the inventory and item system (team-procrastination with Seilburg)
-Procrastinated working on mapgen by rewriting/cleaning up the inventory code
- Discovered Godot has an undocumented TileSet._is_tile_bound() virtual method I can use to make autotiling work the way I *really* wanted
- Procrastinated working on mapgen by working on mapgen
- Godot's autotile suddenly started producing garbage, and I'm in trouble now. Restarting Godot fixed only half the problem
- Procrastinated working on mapgen by writing this devlog. I want to record a gif. Via mp4 and ffmpeg? Recompiled OBS. Reducing gif size... by increasing OBS bitrate!?
!!!! There are just 48 42.5 HOURS LEFT! Time for a reality check
- Learning Godot: I know practically everything I need now
- Map gen: some broken code
- Graphics: majority done
- Music: we have some - all original. Except Bach
- UI/controls: plenty done, but even diagonal movement is broken
- Enemies: generation but no AI
- Minions: generation but no AI
- Combat stuff: basically none
- Base-building: nope
- Exploration stuff: you can open chests
- Story elements: none
- Sentence generation: success!
Day 6 plan: PANIC. Also combat. The plan had been to implement combat ~ day 2