Devlogs
Another day, another post, another milestone
Knocked out a couple of goals today:
Menus work. Well, the main menu works, with a keyboard-driven selection feature.
Moving between levels is technically possible. Though it is a bit odd. Since FOV is tied to player, we currently carry our explored areas between levels. I'm working on a fix for that now, and then we'll basically be in a playable state
Tomorrow is final polish:
- Add some more enemies
- Add some items
- Package it for playtest
After that I may continue development. There are a lot of lines of development that I've cut short but which need exploration:
- The AI has a lot of potential if I can make some really solid basic AI types and maybe a few specialty ones
- The Equipment system with flexible slot designations means I can have all sorts of weird monsters
- Inventory management will probably be skipped this time, but needs a thorough investigation
- Levels are fine and dandy, but I wish they had some good procedurally-generated descriptions or story elements too
- I like the elevator mechanic and want to allow direct access to specific floors, not just "up 1" or "down 1"