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Devlog#4 Musics, concepts and stupidity

Daggan (+18)
A downloadable game for Windows

Music

So after working a lot on the illustrations of the game, I collected enough money to commission an artist for more songs for the game ! Yes for each character there was an auction. If I raise enough money, one day I'll be able to hire some sweet voice actors <3
The first music for the combats: https://www.furaffinity.net/view/35191959/
The song for exploration and chilling: https://www.furaffinity.net/view/35124395/

Concepts

So I also did a few concepts to add personality to the allies with randomized jewelries.


For the tribes and the barbarians, I add specific objects for their spawning point. Destroying this can reduce the number of enemies on the map. Please don't read the stuff on the left side, it seems I was too lazy to delete it.
It's still a work in progress, I have to add more details, but I like these silly huts :3 !! In this image the models were too small, problem solved ;)
The most important here is: I'm make a system to allow multiple kinds of weapons. There's a preview of the crafting table and a few spoilers for one of the worst enemy of the game.

Stupidity

I don't have anything to show for this part but you know what I'm talking about: the AI. Yes they're kinda stupid right now ! All I can say is : I'm improving it. First with survivalist behaviors when hungry and thirsty. Then I'll try to improve the fighting experience with a new animation system and, obviously, more varied attacks for the NPCs. And I have to do it right because of the future system allowing a lot of various weapons and shields. Damn it's gonna be a lot of work !


So as you can see, I'm still working super hard on the game ! I swear I'm gonna add all the crazy stuff I talked about ! Even the annoying growing babies ;)

Kisses, Malerouille

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