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Hi everyone, happy 2026! It's been a while, sorry about that.
Don't worry, this post isn't about me saying that the v3.0 is getting cancelled, on the contrary, I plan to release the new version this year!
Below I'll explain my absence and the state the game is in right now.

A lot of stuff happened, made a bunch of projects while I learned a few other engines. I wanted to wait for a new CYF's versions to release before working on the v3.0 of this game, mostly for the controller support at first, but by the time it took CYF 0.6.6 to release and add keybindings and the controller support, I couldn't get back to the code that I had wrote. It was just a complete mess that it was near impossible to change or add anything without breaking something. Admittedly, this game was a learning experience for me. It was my first time using Lua, and also my first time programming a project this big.

It took sometime before I eventually decided to get back to this and rewrite everything from the grounds up, and while I was better at programming, I also had much higher expectations to fulfill than before, expectations that were too much for CYF. I ended up making a fork of CYF, adding stuff that I wanted to use and that wasn't natively supported, but ultimately the biggest obstacle was the performance bottleneck, which couldn't be fixed without replacing the very foundations of the engine.

At the end, I gave up completely on CYF and decided to just do it from the grounds up(again), using LÖVE. It was complicated at first, not having an actual engine and working with only a framework. I had to recreate many basic things that I took for granted, not only the Undertale battle system that CYF provided, but also stuff like what a sprite is, or a text. Essentially, in the end I basically made my own custom engine in LÖVE.

Now, most engine-side things are done, and it's also pretty modular, so I can use it even for future games made in LÖVE(and fortunately I won't have to rewrite this game from scratch again). 
Having said that, the game is not done yet, unfortunately, but it won't take much longer now. This year is for sure the one when the v3.0 will be released, though it's still too early to say when exactly.

Thank you for being so patient with me, have a great new year!

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