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Devlogs

v1.0

Scoundrel
A browser game made in HTML5

I started making this game because I had been playing Scoundrel with real cards and thought it would be a fun, short project that I could use a break from my bigger project.

I quickly realized that even simple games can become more complicated than expected. One thing that added extra time was how I approached the deck system. Instead of building it specifically for this game, I designed it as a reusable class that could work in other projects as well. That meant adding features that Scoundrel doesn’t actually need, but that might be useful later.

Another factor was code reuse. From project to project, I often find myself using the same utility functions. Normally I’d just copy and paste them between repositories, but for this project I started moving those shared pieces into a small library that I can reuse going forward. That setup work took extra time now, but should save time on future projects.

Overall, I learned quite a bit from this project and I’m looking forward to the next one. It won’t be another card game, but it will still be something with a small scope.

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