Posted March 05, 2020 by Kehvarl
Movement continues to come along nicely. I've ripped out most of the game_state logic from the tutorial and just made Player Turn a special AI that won't let the turn continue to the next entity until there's valid keyboard input (More stuff to come!)
I'm absolutely certain I'll regret this decision when I need different states to handle inventory and leveling. However, it was neat to streamline that part for now.
Coming next: