Devlogs
Turtle Trial Update 2.0 - Upgrade Ready
A quick update to the game to fix more issues and a bunch of changes to the skill-tree and even upgrades added. Re-download the game if you want to get the update.
Added.
- The player can now delete player saves in game from the level select screen.
- “Homing Beacon” upgrade.
- "Night Sight" upgrade.
- “Home Safe” ability.
- “Reserved Boost” ability.
- Skill-tree icons are implemented.
- All skills titles and descriptions implemented.
- Click sound added when an ability is used.
- There is a random chance that sea-grass or rocks will spawn on the edge of a randomly generated island.
- Settings in main menu.
- Shark attack music.
- Turtle idle animation with transition to swim animation.
- Secrets.
Changed.
- One button now opens the player manager UI.
- Self-Improvement upgrade re-balanced and percentage chance increased.
- Some of the cost of individual upgrades have been changed.
- Some upgrades have been moved to a different positioned in the skill-tree.
- tint between biome is more naturally and seamless.
- Danger icon now becomes visible quicker when an enemy is nearby.
- Crab in deep ocean has been replaced by sea-grass.
- Re-balanced shark, player and fish speed.
Fixed.
- Rock hidden under islands.
- Player swim under islands.
- Player manager UI overlap.
- Storage text not displaying correctly.
- Some text not visible in the skill-tree
- Minor spelling mistakes.
- Time/Date was sped up.
- Danger icon and text not displaying.
- Enemy detection range not correct size.
- Rock random size would sometimes block paths through the current canyon biome.
- Player could go under current vents.
- Skip night not working is now fixed.
- Reduced the shake on moving objects when colliding with another objects.
- Player colliding with objects resulting with wrong rotation axis.