Devlogs
Android version, new enemy
Posted March 03, 2020 by ralh
#unity #godot #android
This is a post-jam update with many improvements!
- an Android version was added
- new enemy type - a huge jumping slime
- the labyrinth is now bigger and only has one exit
- snakes are smarter
- many sounds, particle effects and, of course, a lot of screenshake was added
- the entire game was ported to Unity - sadly I couldn't get Godot to achieve the kind of web performance I wanted
- performance vastly improved in all versions
Files
web.zip 18 MB
windows.zip 28 MB
labyrinth.apk 29 MB