Posted December 30, 2025 by mojogo
## Version 1.1.1 (December 30, 2024)
### New Features
- **Game Start Countdown** - 3-2-1-GO countdown when leaving lobby. Players can't shoot and spirits don't spawn until countdown ends
- **Wave Break Countdown** - 15 second countdown between waves. Shows "WAVE X COMPLETE" then counts down before next wave starts
- **Floating Mechanics** - Hold SHIFT to float, SPACE to rise, CTRL to descend. Float energy drains while airborne and regenerates when grounded
- **Energy Light System** - Press F to toggle energy light. Drains from same energy pool as floating (5/sec vs 15/sec for float)
- **Spirit Sense** - Spirits glow purple and are visible through walls when nearby (passive ability)
- **Screen Edge Indicators** - Arrows appear at screen edges pointing toward off-screen spirits within 9 meters
- **Quick Chat Radial Wheel** - Hold right-click in multiplayer to open quick chat wheel with 8 preset messages
- **Chat Panel** - Bottom-left chat panel shows messages when connected to multiplayer
- **Charge Shooting** - Tap for quick shot (15 damage, 2 energy), hold up to 1 second for charged shot (50 damage, 10 energy)
- **Muzzle Flash** - Particle burst when shooting, scales with charge level
- **Energy Beam Visual** - Glowing beam from player to hit point, thickness and brightness scale with charge
### Improvements
- **Shoot cooldown** - 0.15 second delay between shots
- **Spirit spawn distance** - Spirits now spawn at least 10 meters away from players
- **Spirit Movement** - Spirits now pass through walls and each other (they're ghosts!)
- **Spirit Speed Variety** - Each spirit spawns with randomized speed (Shade: 3-5, Wraith: 5-7, Phantom: 1.5-2.5)
- **Spirit Separation** - Spirits gently push away from each other to prevent clumping
- **Phantom teleport distance** - Phantoms now teleport 4-6 meters from player (outside attack range)
- **Phantom Fade Effect** - Phantoms now fade out and fade back in when teleporting (0.6 sec each)
- **Phantom teleport position** - Phantoms only teleport within player's front 120 degree view
- **3D Spirit Movement** - All spirits chase player in full 3D, following them when they float
- **Wraith zigzag improved** - Smoother weaving motion with randomized duration and distance
- **Player Sync During Countdown** - Players now sync positions between waves
- **Multiplayer Visual Sync** - Other players' charge glow, muzzle flash, beam, and shoot sounds now visible/audible
- **Movement During Countdown** - Players can move during countdown, only shooting is blocked
### Bug Fixes
- Fixed enemies spawning directly on top of players
- Fixed phantoms teleporting inside player's attack range
- Fixed players not syncing during wave break countdown
- Fixed RPC-to-self errors in lobby
- Fixed host disconnect not properly kicking clients
- Fixed network cleanup when switching between single player and multiplayer quickly