Devlogs
Day 2 - Progressing at 0.5 frames per second
SlumberA downloadable game for Windows, macOS, and Linux
03/03/20
That's two days down. Starting to feel worried at how little progress I'm making. Though I had a lot less time available than yesterday.
- Drew a couple more sprites and started on some tiles
- Started an argument about changing the perspective for the tiles (I was in the wrong), and other debates about design doc designs
- Fixed a couple bugs
- Learning more about Godot. The workflow and UI is becoming clearer.
- Wasted too much time on various rabbit holes like struggling to compile tools that don't even work. I've got some bugs to file
- Transferred to a different computer (via multiple buses) only to find Godot would only run at about 0.5 FPS on it. Turns out I need to place the window on a monitor plugged directly into the graphics card, not into the motherboard. Spent time moving around/adding monitors.
- Almost got more done on the OHRRPGCE than on the game
- Picked mushrooms
So I didn't even attempt anything I'd hoped to do today. My new top priority is to do graphics, because we need the tiles for mapgen, and we also need to know what the hell we're making. This isn't a dungeon crawler. Once we've drawn it, we'll have a better clue what it is. Seilburg is also working on graphics, and using procedural graphics too, so I'm sure the two of us can get everything done fast.