Posted March 03, 2020 by Mental_Inaction
I followed that up by adding in a working pause screen that lists off a reference for controls.
After all of that my motivation was really starting to come back, so I decided to go ahead and implement one of my more important features: a noise system! Doing various actions will create noise nodes that spread out a certain distance from the source of the noise. When you’re controlling the dog character, you’re able to see these nodes with your superior hearing.
After all of that I went to sleep. Today was my first day back at work, so I was only able to put in dev time during my breaks. Still, I was able to make it so that enemies are capable of attacking you, the dog is capable of attacking them, and all entities now have proper stats for HP, ATK, and DEF.
Other than that, I mostly just fixed a couple of smaller bugs that popped up while testing other features. I also spent a lot of downtime today planning out just what content I want in the game and how I want to implement it. If I keep working at it, I should hopefully be able to get it done by my deadline at Midnight Friday.