Posted March 04, 2020 by decopvnk
Does the environment evoke a sense of nostalgia? Do the character designs properly warp that nostalgic imagery to create an air of unease? |
Design
Is the main character relatable enough for the player to project on? Are the choices given enough to provide a sense of control (agency) to the player? |
Game play
Are the clickable objects easy to locate? Are the player objectives made clear? |